House/Rooms
CH 02 Rooms
Wood, air, and a kit that is already there.
One live room. One booth. Flip the strip and compare them.

CH A Live
42 m²
The live room takes a four-piece, a bass amp, and one more voice if you insist.
Diffusers are wood. The kit stays in the corner. Drums stay put between sessions, so the cases that come through the alley are amps, guitars, and the snare you will not leave at home.
- Size
- 42 m²
- Fits
- Four-piece + bass amp
- Diffusers
- Wood
- Kit
- House kit, stays put

CH B Booth
Dead on purpose
It is small so a voice can sit close.
A guitar cab if you must, and enough silence that the chorus does not come back wearing the room. Digital at 48k unless the song asks for 96.
- Job
- Voice, close
- Also
- Guitar cab if you must
- Room
- Small, dead
- Capture
- 48k / 96k if asked
CH 03 Side by side
What each room is for.
Same building, different jobs. Book the floor, or lock the booth.
| Strip | Live room | Booth |
|---|---|---|
| Best for | Band, kit, bass amp | Voice that needs to sit close |
| Fits | Four-piece, and one more voice if you insist | One singer. A guitar cab if you must |
| Character | Wood diffusers, air around the kit | Dead on purpose. The chorus does not come back wearing the room |
| Between sessions | Drums stay put | Patched once, left alone |
| Booking | Whole floor, until the last booked hour | A lock on the small room |
CH 04 Signal
From the room to the print.
Patched once. Printed when it is right.
Room
Live floor or the booth. You booked one of them.
Mic
Up in the room you are in. Headphone mix set there too.
Patch
Patched once, left alone. Recall lives on the sheet.
Desk
Analog console in the control room. One engineer for the day.
Digital at 48k, 96k if asked. Half-inch when the song can sit still.


CH 05 Load-in
Alley door, marked B.
Load-in is from the alley. Ring the bell marked B. After 19:00 the nearest lot is one corner east.
Headphones are in the house. The kit is already in the corner. Bring the snare you will not leave at home.